package com.brite.android.game.action;

import org.anddev.andengine.entity.sprite.Sprite;

public class Weapon {
	public Sprite item;
	public boolean active;
	public float velocityX;
	public float velocityY;
	
	public Weapon() {
	}

	public Weapon(Sprite item, boolean active, float velocityX, float velocityY) {
		this.item = item;
		this.active = active;
		this.velocityX = velocityX;
		this.velocityY = velocityY;
	}
	
	
}
